ewamariawojtaszek@gmail.com
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Hi everyone!

I’m a Senior Gameplay Animator with 8,5 year experience including AAA and indie titles. I’ve had the honor of contributing to titles like Cyberpunk 2077, Online, Phantom Liberty expansion pack and the pre-production of The Witcher 4, focusing on crafting high-impact combat and gameplay animations that feel as good to play as they look.

My passion is bringing action to life through expressive, responsive movement.
I like working closely with design to shape gameplay features from the ground up. I love being part of the iterative process – translating mechanics into movement and making sure every animation supports the player’s experience. I’m especially passionate about creatures, stylized, co-op and open world rpg games. I’m driven by self-directed learning and sharing knowledge with team members. I stay up to date with the latest industry solutions and propose them as part of the pipeline. I thrive when I can apply my animation skills to a variety of tasks. During the challenging work on Cyberpunk and crunch time, I discovered another true passion of mine – somatic practices, knowledge about the nervous system based on neuroplasticity, and meditation. If you ever need advice on mindfulness, you know who to reach out to.

Outside of work, I’m driven by rhythm and flow. I find a lot of inspiration in Shuffle dancing and Lindy Hop – they’ve helped me develop a deeper understanding of body mechanics, timing, and weight shifts, all of which feed directly into my animation work. I’m also longtime fan of anime like Dragon Ball, Attack on Titan, My Hero Academia, where exaggerated energy and kinetic storytelling push the boundaries of action.

I’m always on the lookout for creative challenges where animation, design, and personality collide – whether it’s in a AAA production or a stylized indie world full of heart.

SKILLS

  • motion capture
  • keyframe animation
  • fpp, 3rd person, enemies, player, creatures
  • rigging
  • basic implementation

SOFTWARE: Maya, Motion Builder, Blender

ENGINES: Unreal Engine 5, Unity

EXPERIENCE

April 2023 – December 2025
CD PROJEKT RED
Pre-production of Witcher 4

I worked on NPC’s Combat animations

  • building combat loop
  • designing animation style for all the NPCs
  • directing motion capture session
  • locomotion assets
  • finisher animations
  • motion capture mixed with keyframe
  • cooperation with gameplay designers, concept artists
  • building pipelines
  • implementation in the engine on basic level
  • Unreal Engine 5, Maya, Motion Builder

May 2019 – April 2023
Cyberpunk 2077, Cyberpunk 2077 Online 

  • polishing mocap files
  • retargeting
  • keyframed animation (npc’s combat animations, fpp, fps, weapons)
  • supporting coders and designers on implementation side
  • using internal engine
  • Maya, Motion Builder

July 2018 – April 2019
303 Squadron: Battle of Britain

  • directing motion capture session (Xbox Kinect)
  • cleanup mocap files
  • retartgeting
  • polishing mocap animation
  • some keyframed animation
  • basic implementation in Unreal Engine

September 2016 – June 2018
Edengrad (MMO post-apocalyptic reality simulator) I also worked on the
The Minglers: Pets & Creatures (mobile game)

  • rigging, skinning, blendshapes
  • adjusting mesh for animation
  • animating characters (player, monsters, animals), gameplay animation
  • using realistic and cartoon style
  • cooperating with Programmers, 3d Artist, Concept Artist
  • using Unity, Blender

REFERENCES